![]() You can’t include an apothecary to begin with, although you do have the option of swapping the valkyrie for another lineman if you want. Berserkers take a backseat again, as they are pretty good as soon as you buy them. The valkyrie is there for a bit of speed and you’ll want to start getting skills on her as soon as possible. ![]() Three fallbacks are very useful for keeping your options open for most of the game. This list gives you the three strongest starting players you have access to, which can be slow to develop. Since you don’t need to save up for that or for more rerolls, you can go straight to adding Berserkers, which as positional players aren’t that expensive either. You even have enough budget to start with the Apothecary straight away. They also allow you to be a little freer when doing those one die blocks with your Block players. With four rerolls you will never need to buy more and with so much Blocking you can save them for when you need to Dodge or do some ball handling. Guts in the reroll can also be useful against some stronger teams. Ulfwereners are the hardest players to enable and add some strength to your team, so they would be my choice to start with. They are the fastest way to block and dodge a player and will do most of the ball carrying work. Valkyries are the only player with access to primary agility on the team and they are also the fastest. ![]() ![]() With cheap Linias being great at the beginning (when many other new teams are also playing) you can load up on them to save money and be able to afford a lot of rerolls. ![]()
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